Game Maker 8 · The Indie Game Development Journal · 2026
How to Choose a Game Engine in 2026: Unity, Unreal, Godot or GameMakerEngines & Tools

How to Choose a Game Engine in 2026: Unity, Unreal, Godot or GameMaker

The best engine matches your game’s shape, your skills and your shipping targets. A weekend-long decision process that saves a mid-project migration.

Latest articles

From Paper Prototype to Playable Build in Two Weeks
Design & Playtesting

From Paper Prototype to Playable Build in Two Weeks

Index cards, dice and a greybox: a realistic two-week schedule that answers the only question that matters — is the core loop fun?

How to Run Playtests That Actually Improve Your Game
Design & Playtesting

How to Run Playtests That Actually Improve Your Game

Silent observation, the right strangers, and questions about moments instead of feelings — the playtest format that produces usable data.

Monetization Without Dark Patterns: Fair Models for Indie Games
Business & Release

Monetization Without Dark Patterns: Fair Models for Indie Games

Premium pricing, honest demos, cosmetics and expansions: the models that pay rent without burning player trust — and the patterns to refuse.

Steam, itch.io or Console: Where to Publish Your Indie Game
Business & Release

Steam, itch.io or Console: Where to Publish Your Indie Game

Entry fees, revenue shares, wishlists and certification: the economics of each storefront and a sequencing strategy that works.

A Realistic Production Pipeline for Solo Developers
Business & Release

A Realistic Production Pipeline for Solo Developers

Vertical slice, weekly outcomes, milestones that mean something: the lightweight system that keeps one-person projects shipping.