Design & PlaytestingGame feel and juice: why controls matter more than art
Discover what makes game controls feel good. Learn game feel, juice, screen shake, hitstop, input buffering, and why polish matters more than graphics.
Design & PlaytestingDiscover what makes game controls feel good. Learn game feel, juice, screen shake, hitstop, input buffering, and why polish matters more than graphics.
Design & PlaytestingLearn a practical approach to balancing game difficulty without burning out playtesters. Discover telemetry, adaptive systems, and structured testing.
Design & PlaytestingProtect the core loop and postpone everything that is not the hook.
Design & PlaytestingTiming windows and feedback separate responsive from stiff.
Design & PlaytestingHow a level teaches its rules through play.
Design & PlaytestingIndex cards, dice and a greybox: a realistic two-week schedule that answers the only question that matters — is the core loop fun?
Design & PlaytestingSilent observation, the right strangers, and questions about moments instead of feelings — the playtest format that produces usable data.