Business & ReleaseAudience before marketing: finding the players who care
A devlog does more than a launch-day push.
Business & ReleaseA devlog does more than a launch-day push.
Business & ReleaseA demo and a festival slot put a game in front of the right eyes.
Business & ReleasePremium pricing, honest demos, cosmetics and expansions: the models that pay rent without burning player trust — and the patterns to refuse.
Business & ReleaseEntry fees, revenue shares, wishlists and certification: the economics of each storefront and a sequencing strategy that works.
Business & ReleaseVertical slice, weekly outcomes, milestones that mean something: the lightweight system that keeps one-person projects shipping.