Monetization without dark patterns, storefront strategy from Steam to consoles, and production pipelines that get solo projects shipped.

Premium pricing, honest demos, cosmetics and expansions: the models that pay rent without burning player trust — and the patterns to refuse.

Entry fees, revenue shares, wishlists and certification: the economics of each storefront and a sequencing strategy that works.

Vertical slice, weekly outcomes, milestones that mean something: the lightweight system that keeps one-person projects shipping.